It is obviously true that Product shots are all about the product, ans so how we present the product can make all the difference in the world. We can make the mundane look fantastic or, if we get things wrong, make the fantastic look mundane. Here we will want to set up two physically based cameras so that we can show off our products in a pleasing manner.
- [Voiceover] With at least the basic elements…of our shots in place,…that is, both the dolls…that are going to function as the main subjects…as well as the cloth backdrop,…we're ready to take a look…at how we go about adding some cameras to the mix…and set up the basic framing…for the two shots that we want to create.…As the first of these will be a dolly shot…that pushes in on the dolls from the front,…let's use our Perspective View to get ourselves…into a rough approximation of the position…that we will want to render from.…Using a combination of the Alt key…and middle mouse button for rotation…and the Zoom tool found down in 3Ds Max's Viewport controls,…let's set ourselves up so that the dolls…are pretty much central in the view…with the entirety of the frame…being filled by the backdrop curtains.…
I do also want to be looking up ever so slightly here…as that can oftentimes add a feeling of strength to an image…and in turn also equate to a statement of quality…in the viewer's mind.…Now of course the dolls themselves have yet to be staged…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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