Adding the background


show more Adding the background provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Particle Effects in 3ds Max show less
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Adding the background

With our geometry and scene camera in place, we'll now add a background image. I'm using a file named Ocean Water, which has been carried over from our last video. Because of the need to possibly have to reposition our background image once it's been loaded in, we're going to want to be able to see our sky image in both the render and in our Camera view. We'll set things up for the render first. For that, we'll need to get into the Environment dialog controls. Now you can do that either using the Rendering pull-down menu, from there choosing Environment, or simply on your keyboard type the number 8.

Up at the top in the Background category, click on the None button directly below Environment map. The map we're looking for is in the Chapter 7 folder in the Exercise Files. Go ahead and navigate over to there. From that location, you'll want to choose Background Sky. That should have now loaded it into our render. Let's take a picture and see if that's ...

Adding the background
Video duration: 3m 52s 5h 53m Intermediate

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Adding the background provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Particle Effects in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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