Join Brian Bradley for an in-depth discussion in this video Adding an animation override, part of MassFX and 3ds Max: Creating Simulations (2013).
As with the planning and preproduction phases of our simulation pipeline,…taking the time to bake and then review a simulation is going to be an important…factor, in terms of the quality we get from our final product.…If we skimp on or even skip pass this stage, we may well end up with a…substandard, maybe even unacceptable, final result.…It is of course entirely possible to find that we have a perfectly good…simulation at this point, especially if we are an experienced simulation artist.…On the other hand though, we may find on close inspection that there are just…one or two elements spoiling what we have.…
In some such situations, rather than unbaking, tweaking parameters,…resimulating, and then rebaking, we may well want to go ahead and simply add…an animation override layer that will allow us to tweak those one or two…elements just a little.…As we have already noted from our review, we do have just such an element.…Rather than have this single can seemingly pop out from behind the stack and…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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