From the course: V-Ray 3.0 for 3ds Max Essential Training
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Adding a Physical Camera to the scene
From the course: V-Ray 3.0 for 3ds Max Essential Training
Adding a Physical Camera to the scene
- As has pretty much always been the case with the standard 3ds Max Camera, we actually have a couple of options available to us when it comes time to create or add a new physical camera to our scenes. In terms of what we tend to think of as a typical creation method in Max, we could come to the Create and Camera sections of the command panel and then, after choosing the Physical option, simply left-click and drag in order to add a new camera to the scene. Before I actually go ahead and do that, though, I just want to make certain that our camera is going to be at least somewhat visible once it is created. To help with that, I am going to, first of all, put a check in the Auto Grid box and then left-click and drag in the scene to create. With a right-click, of course, taking us out of Create mode. To get a proper look at the camera, let's left-click to select the line that connects the camera icon to its target, which is a quick way, in 3ds Max, of selecting both, which, of course…
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Contents
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Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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