Join Adam Crespi for an in-depth discussion in this video Adding MassFX operators, part of 3ds Max 2014 New Features.
To compliment the new mass effects particles, we can add in different operators such as forces, drags, glues and solvents. I've got a simple particle simulation here and I'm going to add in a wind force to act on those particles. I'll create a wind by choosing Create and going over to space warps and then forces. In forces, I'll make a wind. Switching over to my Front view and clicking and dragging a wind vector. Then I'll pull this back from the particles, and go back into the Particle view by pressing 6.
Here in the particle view, I'm going to add in one of my MP operators. I'll pull a force in, and drag it right under my MP world. In that force, I can add by list or by clicking in the scene. I'll click on by list, and there's the wind space warp. I'll click select, and I'm almost ready to bake this. With that wind selected, I'll give it a little more strength. Maybe 50 or so. And see how this looks. I'll also add in some turbulence and a little bit of a frequency on it.
Now I"ll bake the simulation. Pressing P for perspective and pulling back a little bit. Under animation, mass effects, simulation, I'll make sure I unbake any previous ones, and then bake again. I'll bake all the objects. And what we'll see here is that the particles drop, and are blown to the side by the wind. It's a great way to add realism and our familiar language of forces and dynamics into our mass effect solutions.
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