Splitting our scenes into either multiple 3ds max scenes, or indeed standalone fbx objects, means we can import and place them with ease whilst at the same time keeping our scene organised and efficient. As the Japanese dolls are the stars of the show here, where we place them in the scene will be important as everything else will be built around them.
- [Voiceover] Having walked through the basics…of how our cloth backdrop was created,…you can see that in our start scene here…we have gone ahead and duplicated…the final result a couple of times…in order to create both coverage in the camera view,…as well as add a little bit of depth to the shot…by having the copy sit a little further back in the scene.…What we need to do now, then,…is bring in the hero, or product geometry,…that is going to be the focus of the animated shots…that we're creating.…We can do this by opening up the Application Menu,…coming down to the Import Option,…and then clicking to select the Merge command…from the fly-out menu that appears.…
This, if we have set our Power 3DS Max project…as per the Using the Exercise Files video…in the Introductory Chapter,…will take us straight to our scene's directory…where we want to dive into the Chapter 02 folder…and then click to select the Dolls Base Scene.…In the Merge dialogue that appears,…because the dolls were put together…in a separate 3DS Max scene of their own,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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