Familiarize yourself and learn about Inverse Kinematic (IK) controllers in 3ds Max. In this video, George shows how to take an existing bone chain and add an IK controller to allow manipulation via translation, He discusses the various types of controllers, including the HI Controller, the HD Controller, and the IK Limb Solver.
- [Instructor] Now let's go a little bit further with bones…and work with inverse kinematics.…Now inverse kinematics, or IK,…allow you to use translations to manipulate bones.…Now as we saw before, we can rotate bones,…but manipulating them via translations…is a little more difficult.…And for that we have to use IK.…Now IK is used a lot in character animation,…but you can also use it in mechanical animation.…So here I have a simple character…with two joint chains here.…
And actually I'm gonna turn on Wireframe here,…and you can see that I've got these two leg chains.…So I'm just gonna take one of these and just pull it out…and away so we can see it a little more easily.…So this is that leg joint chain.…Now if we want to move the leg at the ankle or at the foot,…we have to add in what's called an IK chain.…Now as we saw, we can add this in as we draw…the joint chain, or we can add it in later.…
Now we can add this in under Animation,…IK Solvers, and we have a number of them.…We have HI, HD, the Limb Solver, and the SplineIK Solver.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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