Join Brian Bradley for an in-depth discussion in this video Accessing and working with controllers in the UI, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] Besides understanding the basics…of just what controllers are and how they work in 3ds Max,…we will of course also need to know how to both…access and use them from inside the Max UI,…which is exactly what we will look at…in this particular exercise.…Now there are probably three main ways inside the UI…that we will use in order to work with…and assign controllers, these being the Motion panel,…the Track View editor in either…its Curve or Dope Sheet modes,…although I would typically recommend sticking to…the Curve editor because of its more visual feedback,…and we also have the Animation menu.…
Lets take a look first of all then…at using the assign controller rollout in the motion panel,…as the process for working in there…is fairly straight forward.…All we need do then is select an object,…go to the Motion panel, making sure…that we are in the parameters section,…and then open up the Assign Controller rollout…where we will find a tree view of the controllers…that have already been assigned to the selected geometry.…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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