Join Brian Bradley for an in-depth discussion in this video The 3ds Max project structure, part of Mental Ray: Control Color Bleed in 3ds Max.
- [Narrator] We have settled the Scene files for this course using 3ds Max's built in project management tools meaning we're going to be working with a project folder that will allow us to quickly and easily access each of the available Scene files from inside the 3ds Max application. To ensure that you're able to take advantage of this powerful, file management option, we're going to quickly walk through setting up our 3ds Max project folder for the course. The first thing we will perhaps want to do is perform a quick check on 3ds Max's preference settings.
To do that we can come to the Customize menu at the top of the Mac's user interface and from the drop-down menu, choose the Preferences option. Once the Preference's dialog opens, we need come into the Files tab and make certain that we have a check in Convert Local File Paths to Relative option. This just ensures that any files you decide to add to the project from this point forward will all have a file path that is relative to the project folder itself as opposed that is to working with a hard-coded local file path which can of course cause all sorts of problems should we move our project to either a different folder or indeed, a different computer all together.
With that done we can quickly walk through the process of setting up our 3ds Max project folder for the course. To do this, all we need to do is come to our Quick Access Toolbar and click on the Project Folder icon. This opens up a dialog that allows us to select any folder available on our storage drives and set it to function as our project root. In this instance, I will need to locate my Exercise Files folder which, as noted, has been placed on the desktop and then all we need to do is click to select it and once we hit the OK button now our Exercise Files folder has been setup to serve as our project root.
What we will find now is that whenever we use standard application functions such as Open, Export, Import, or even go to set a Render Output Path we will now be automatically taken straight to the appropriate folder in our project root. This means for instance that when we want to open a scene all we need do is use the Open command which will take us straight to the Project Scenes folder and then from there, simply select the appropriate chapter folder and then of course the appropriate scene file.
- Controlling reflectance
- Understanding how geometry setup affects color bleed
- Choosing color placement carefully
- Using the FG Diffuse Bounce control and Photon Energy setting
- Controlling color bleed via object property controls
- Using the rayswitch map