Join Brian Bradley for an in-depth discussion in this video The 3ds Max project structure, part of Using Vray RT in Production Rendering.
- [Voiceover] This course is being set up using 3ds Max project folder in order to help give us quick, easy, and trouble-free access to provided scene files from inside the 3ds Max application itself. To ensure that we are set up to take advantage of this powerful file-management system, let's quickly walk through setting up and then making use of an exercise files project folder for this course. Although, one thing we will perhaps want to do first is perform a quick check on our 3ds Max preference settings. To do that, we can open up the Customize menu, and from the drop-down list that appears, choose the Preferences option.
Once the Preferences dialog opens, we want to jump into the Files tab, and then make certain that we have a check in the Convert local file paths to relative option. This just ensures that any files getting added to the project from this point forward will always receive a file path that is relative to the project itself, as opposed, that is, to receiving a hard-coded local file path, which can of course cause all sorts of problems should we move or pass our project folder to another machine or artist. Although this step will only help of course, if we take the time to make certain that any files that do get used are located only within the exercise files project structure itself.
With that done, we can now step through the process of setting up our 3ds Max project folder. For this, all we need do is come up to our Quick Access toolbar and click on the project folder icon. This opens up a dialog that allows us to now select any folder on an available storage drive and set it as our project root. In this instance, I will of course need to locate the downloaded exercise files folder, which, as noted earlier, has been placed on my desktop, and then click to select it. Once done, all we have to do is hit the OK button, and our exercise files folder has now been set up to serve as our project folder.
What we'll find now is that whenever we use application functions such as open, export, import, or even go to set a render output path, we will always find ourselves automatically taken straight to the appropriate folder here in our project root. This means that when we want to open a start scene for instance, all we have to do is use the open command, which takes us straight to the project scenes folder, and then from there, select the appropriate chapter folder, and appropriate start scene file.
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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