Join Joel Bradley for an in-depth discussion in this video The 3ds Max project structure, part of 3ds Max: Rendering for Composites.
- We have set up the scene files for this course using a 3ds Max project folder in order to allow for quick and easy access of the available scene files and required Assets, as found of course, in the downloadable Exercise Files folder. To ensure that you are set up and able to take advantage of 3ds Max's powerful built-in file management system, we are going to quickly walk you through the process of correctly setting up the 3ds Max project folder for this course.
The first step we want to take is just to perform a quick check of 3ds Max's preference settings. To do this, we will need to click on the Customize menu found at the top of the 3ds Max user interface, and from the drop-down list that appears, choose the Preferences option. Once the Preference Settings dialogue opens, we can come into the Files tab and put a check in the Covert local file paths to Relative option, assuming of course, that we don't already have one in there.
And this ensures that any files we may want to add to our project from this point forward will be given relative, as opposed to local hard-coded file paths. With that done, we are ready to set up the 3ds Max project folder itself. For this all we need to do is come up to the Quick Access toolbar, and then left-click on the Project Folder icon. This opens up a dialogue that lets us select any folder on a storage drive in order to set it as the root folder for our project.
In this instance I will locate the Exercise Files folder, which as noted, has been placed on the desktop, click to select it, and then hit the OK button. Now, our Exercise Files folder has been set up to serve as our project root. What will happen now is that whenever we use program operations such as File Open, or Save, we will find ourselves automatically taken straight to the appropriate folder in our project structure.
- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects