Join Brian Bradley for an in-depth discussion in this video The 3ds Max project structure, part of Up and Running with mental ray in 3ds Max.
We have set up the scene files for this course using 3DS Max's built in project management tools, meaning we have made use of a very specific project folder that will allow us to quickly and easily access each of the available scene files from inside the 3DS Max application. To ensure that you are set up and able to take advantage of this powerful file management system, we're going to quickly walk through correctly setting up the 3DS Max Project folder for this course. The first thing we want to do is perform a quick check on 3DS Max's Preference settings.
To do this we can come up to the customized menu at the top of the 3DS max user interface and then from the drop down list that appears, choose the Preferences option. If however we are using the new enhanced menus that have been available since 3DS Max 2014, which we will switch over to now, then the menu choice remains the same, customize, but from the drop down list, this time we will need to go into the Customization section and then from there choose the Preferences option.
Once the Preferences dialog opens, we need to come into the Files tab and make certain that we have a check in the Convert File Paths to Relative Option. This just ensures that any files we add to the project from this point forward will have file paths that are relative to the project folder itself as opposed to hadCodedLocal file paths. With that done we can quickly walk through the process of setting up the 3DS Max Project folder. For this all we need do is come up to our quick access toolbar and click on the Project Folder icon.
This opens a dialog that will allow us to select any folder available on our storage drives and set that as our project root. In this instance, I will of course need to locate the Downloaded Exercise Files folder, which as noted, has been placed on my Desktop. Once it is found, all we need do is click to select it, and then once we hit the OK button, our Exercise Files folder has been set up to serve as our project root. What we'll find now is that whenever we use application functions such as Open, Export, Import or even go to set a render output path, we will find ourselves automatically taken straight to the appropriate folder in our project root.
This means that when we want to open a scene, for instance, all we have to do is use the Open command, which will take us straight to the Project Scenes folder. And then from there, simply select the appropriate chapter folder, and then, of course, the appropriate scene file.
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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