Join Joel Bradley for an in-depth discussion in this video 3ds Max project structure, part of Cloth Simulation in 3ds Max.
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We've set up the seam files for this course using 3ds Max's built in project management tools. Meaning, that we a very specific project folder. In order to give us quick and easy access to each of the available seam files. And it's required assets is found in the downloadable exercise files folder. To ensure that you are setup and able to take advantage of 3ds Max's powerful built-in file management system, we're going to quickly walk you through the process of correctly setting up the 3ds Max project folder for this course.
The first step we need to perform is to make a quick check on 3ds max's preference settings. To do that, we will need to click on the Customize menu, found at the top of the 3ds Max user interface. And, from the drop down list that appears, choose the Preferences option. If, however, we are using the new enhanced menus available in 3ds Max 2014 and later. Which we will switch over to now. Then, the menu choice remains the same. Customize. But now, from the drop down list, we may need to expand the customization section, and from there choose the Preferences option.
Once the preferences dialogue opens, we can come into the Files tab and put a check in the convert file paths to relative option. Assuming, of course, that one hasn't already been applied there. This just ensures that any files we may want to add to the scenes from this point on will all receive relative as opposed to local file paths. With that, we are ready to quickly set up the 3ds Max project folder itself. For this, all we need to do is come up to the Quick Access tool bar and left click on the project folder icon.
This opens up a dialogue that will allow us to select any folder on a storage drive and set it as the root folder for our project. In here. We will need to locate our downloaded Exercise Files folder, which, in our case, has been placed on the Desktop. And once we have it, all we need to do is click to select it and then hit the OK button. Now, our Exercise Files folder has been set up to serve as our project root. What we will find now is that whenever we use a number of 3ds Max functions such as File Open, Save, Import or Export.
We will be automatically taken straight into the appropriate project folder. This means that when we want to open a start scene, for instance, all we have to do is use the File Open command and we will be taken straight to the project scenes folder. From there, we can simply select the appropriate chapter folder, then the appropriate start scene file, and we will be good to go.
This course was created and produced by Joel Bradley. We are honored to host this content in our library.
- Comparing mesh subdivisions
- Adding the Cloth modifier
- Adjusting options like panels, seams, and faces
- Setting up and controlling cloth behaviors
- Working with constraints like Preserve, Surface, and Sticky Cloth
- Applying forces to cloth
- Controlling cloth quality