Join Brian Bradley for an in-depth discussion in this video 3ds Max project structure, part of Learning Particle Flow in 3ds Max 2013.
We have set up the scene files for this…course using 3DS Max's built in project management tools.…Meaning that we have made use of a…very specific project folder that will allow us to…quickly and easily access each of the available…scene files from inside the 3DS Max application itself.…To ensure that you are set up and able to take…advantage of this powerful file management system, we're going to quickly…walk through correctly setting up the 3DS Max project folder for this course.…
The first step we need to take, is to…perform a quick check on 3DS Max's preference settings.…To do that, we will need to click on the customize menu option found at the top…of the 3S Max user interface and from the…drop down list that appears, choose the Preferences Option.…Now, if it is that we are using the new enhanced…menus in 3DS Max 2014, which we will switch…over to now, then the menu choice remains the same.…Customize, but from the drop down list this time, we will need to…go in to the customization section, and from there choose the preferences option.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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