Join Brian Bradley for an in-depth discussion in this video The 3ds Max project folder, part of 3ds Max: Substance to V-Ray Workflows.
- [Instructor] The 3ds Max scene files that we will be using in this course have been set up using Max's built-in project management tools, meaning we have made use of a very specific project folder so as to gain quick and easy access to the provided scenes from inside Max. To ensure that you are set up and ready to take advantage of this file managed setup, we're going to quickly walk through both setting up and then making use of the project folder for this course. To do that, with our cursor over the 3ds Max viewport, all we need do is hit the X key, type P-R-O-J and then choose the set project folder option that appears in the list.
This opens up a dialog that lets us select any folder on an available storage drive and then set that as the root for our project. In this instance, I will, of course, want to locate the downloaded exercise files folder, which, for convenience sake, has been saved to my desktop and then click to select it. Once done, we can hit the OK button and our exercise files folder has now been set up to serve as our root project folder. What we will find now is that whenever we use application functions, we should find ourselves taken straight to the appropriate folder in our project root.
Whenever we want to open up a start scene, for instance, all we need do is use the Open command, which takes us straight to the project scenes folder and then from there, select the appropriate scene file.
- Why you should use substances for texturing
- Adjusting your Substance workflow mode and settings
- Creating materials from photos with Bitmap2Material
- Working with texture maps from Substance Designer and Painter
- Exporting maps as EXR and PSD files
- Using the exported maps in V-Ray