Join Brian Bradley for an in-depth discussion in this video The 3ds Max project folder, part of 3ds Max: Substance to Arnold.
- [Instructor] The 3DS Max scene files that we will be using in this course have been set up using Max's built-in project management tools, meaning we have made use of a very specific project folder, so as to gain quick, easy, and trouble-free access to the provided scene files from inside Max itself. To ensure that you are set up and ready to take advantage of this file-managed setup, we are going to quickly walk through both setting up and then making use of the project folder for this course. To do that, with our cursor over the 3DS Max scene port, all we need do is hit the X key, type proj, and then choose the set project folder option that appears in the list.
This will open up a dialog that lets us select any folder available on the storage drives, and set that as our project root. In this instance, I will of course want to locate the downloaded exercise files folder, which as noted has been placed on my desktop, and then click to select it. Once done, we can hit the OK button, and our exercise files folder has now been set up to serve as our project folder. What we will find now is that whenever we use application functions, we should find ourselves taken straight to the appropriate folder in our project root.
Whenever we want to open up a start scene, for instance, all we need do is use the Open command, which takes us straight to the project scenes folder, and then from there, select the appropriate chapter folder, and then the appropriate start scene file.
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.