Understand the 3ds Max interface. In this video, George presents an overview of the 3ds Max interface. He goes over the major parts of the interface, including the viewports, the timeline, the outliner, and the various other parts of the 3ds Max interface. He describes each part of the interface so that new users can understand the layout of the program.
Let's get started by taking a look…at the 3ds Max interface.…Now if you're looking for certification,…you probably are already familiar with the interface,…but let's go through and make sure…we understand the names…of all the components of the interface.…So we're gonna start off at the top here.…At the top left…we have our main menu.…We have our File Menu here…as well as Edit, Tools, Group and so on.…And we can get to all the major…3ds Max…functionality…through these menus.…
Now we have a number of toolbars…that also allow for very quick access.…At the very top of the interface,…we have what's called the Quick Access toolbar…and this has…File Open and Close…as well as Undo and Redo.…We also have a workspace switcher here…so we can switch between a number of standard workspaces.…Over here on the right,…we have our Help Menu here,…where we can actually…type in a keyword or a phrase and search for help.…
Now a little bit further down…right along here we have what's called our Main Toolbar.…And these are the main tools that you'll be using…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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