Join Brian Bradley for an in-depth discussion in this video 3ds Max gamma workflow, part of Up and Running with mental ray in 3ds Max.
…Whenever the terms gamma correction, color space, and…linear workflow are mentioned, many CG artists both old and…new find themselves breaking out in a cold sweat, and for good reason.…With such a wealth of oftentimes conflicting information available and…with so many potential workflows being both presented and…used in production, the whole subject can appear to be…a minefield that many are happy to stay well clear of.…The problem though is that gamma handling is such an important part of the material,…lighting and rendering process for any rendering engine,…that it simply has to be addressed at some point in the production process.…
Preferably right at the start or else there is a very real danger of…those inadvertently running into some fairly significant problems.…Of course a complete discussion of gamma and the related subject linear work…flow is well beyond the scope of this Mental Ray specific course.…But a quick look here at how 3ds Max and…Mental Ray currently handle gamma will most certainly be beneficial.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
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