Understand the different file types available for 3DS Max as well as how to set up projects. This video covers the process of setting up projects in 3ds Max as well as the various file types contained in the projects. He shows the project directory structure in a casual, yet informative way.
- [Voiceover] When we work with 3ds Max,…we can use a number of different types of files.…We have our standard Max scene…which is .max file.…Now, that scene can point to a number…of other types of files.…We can have bitmap images.…We can have other types of 3D files.…And we can have 2D vector art.…Now because we can point to a number…of different types of files,…it's a good idea to stay organized.…
Now 3ds Max has a standard directory structure…called a project.…Let me show you what that looks like.…I'm going to minimize Max and go…into my Exercise Files folder that I downloaded.…Now in the chapter two folder,…you'll see that we have a number of subfolders.…Now these folders are what's called a project for 3ds Max.…It's a standard way to organize your scenes.…So, for example, the scenes folder has all…of our scene files.…
We also have other files.…So, for example, scene assets can contain…an images folder which has all of the images…that we're using for our bitmap textures.…We also have ones for imports, downloads, and so on.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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