Author
Released
3/17/2021Skill Level Intermediate
Duration
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- [George] If you've ever wanted to create real-time, immersive 3D architectural visualizations, Twinmotion might be just the software for you. Join me as we take a look at how to take a 3ds Max project and finish it Twinmotion. We're going to start off in 3ds Max and export our project into Twinmotion, and then we're going to add materials to our objects as well as details such as objects and vegetation. Finally, we're going to work with lights, camera, and weather to finish our scenes and then output it as images, video, and presentations. So join me as we take a look at Twinmotion with 3ds Max.
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3ds Max: Rendering with Arnold
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Introduction
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1. Understanding Twinmotion
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The Twinmotion interface3m 31s
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Preferences and quality2m 45s
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Navigation in Twinmotion3m 38s
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Twinmotion's Scene Graph3m 25s
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2. 3ds Max Files into Twinmotion
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Preparing your 3ds Max file3m 48s
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Correcting UV mapping3m 4s
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Exporting to FBX2m 18s
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3. Working with Materials
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Modifying materials3m 52s
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Material libraries2m 23s
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4. Adding Details
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Using vegetation paint4m 40s
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Using vegetation scatter2m 43s
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5. Lights, Cameras, and Weather
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Weather2m 18s
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Cameras2m 23s
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Adding lights5m 13s
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Configuring reflections2m 40s
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6. Final Output
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Create and export images3m 29s
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Create and export video3m 42s
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Creating presentations4m 5s
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Phasing in Twinmotion2m 35s
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Conclusion
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Next steps20s
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Video: Create real-time visualizations with 3ds Max and Twinmotion