AuthorAaron F. Ross
Skill Level Intermediate
- [Instructor] This week we'll look at a very simple setting in the Curve Editor that could have a profoundly positive impact on your productivity in creating animation. And that is Interactive Update, giving you the ability to see an instantaneous real time update of changes to a function curve. I've got a simple bouncing ball animation here and I've set it up on purpose so that the ball is not contacting the ground as a teaching example here. I'll stop that and rewind it. The position keys are applied on to this point helper object I'll select that and open up the Curve Editor and just to save space on my screen, I'll use the Mini Curve Editor found in the Track Bar here. And I want to select the appropriate tracks here and that's going to be the Z position track on the ball helper. Just select that and then frame the horizontal end value extents and if it doesn't quite fit, we can zoom a little bit with Control+Alt and middle mouse button. So we've got some key frames here and normally, Interactive Update is disabled. So for example if I bring my time down here to frame 15, and with the move keys dual active and I select that key frame, I'll move it up and down holding down the Control key and we can see that the point helper is moving. It's a little bit sluggish, it's update is kind of slow and clunky but it is updating. And when I release the mouse, then the ball actually snaps into position. The ball is a child of that point helper. And depending upon the version of 3ds MAX you are using, you may not even see the point helper position update until you release the mouse. Okay, I'll undo that with Control+Z. And now let's enable Interactive Update. Going to the View Menu in the Curve Editor and enable Interactive Update. And once again hold down Control and do the same thing. Move that position key up and down and we not only see a much smoother update in the View Ports we also see that the child object is following as needed. Okay I'll undo that with Control+Z and still parked on frame 15, I'll select all of the key frames and once again hold down the Control key and drag that key frame down until the ball is actually contacting the ground. And I've just moved all of those down and fixed my problem. I can rewind and play that back and that's all there is to that. Just enabling Interactive Update has as I said a profound impact on your productivity in creating animation. Interactive Update is disabled by default. Just turn that on and you'll have a much better time of animating in 3ds MAX.
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
New This Week
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