- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
- [Instructor] Hello and welcome to our course where we will take a look at Substance to Arnold workflows inside the 3ds Max application. My name is Brian Bradley, and I'm really looking forward to working through the numerous options available to us should we want to use algorithmics substance-based texturing tools when rendering with Arnold in 3ds Max. In Chapter One of the course, we're going to take a quick look at what we mean when we use the term substance-based tools, and then see how we can set ourselves up to use these inside of 3ds Max.
In Chapter Two, we will look at using bitmap to material to help us quickly and easily create materials from photographic assets. Now, rather than looking at the standalone application here, we will instead be making use of the bitmap to material node inside 3ds Max's material editor. In Chapter Three, we will start to work with substance files themselves as we look at how we can export a substance from the Designer application, and then use that fully procedural texture file to render in Arnold and 3ds Max.
Bearing in mind, of course, that we will still be able to edit our material inside of Max using both the exposed parameters of the substance itself, as well as by means of Max and Arnold's own material and map nodes. In Chapter Four, rather than looking at exporting a procedural substance file from Designer, we will instead look at outputting bitmaps, as well as taking a look at how we can create a custom output channel in Designer should that be required. Finally, in Chapter Five, we will again switch applications and this time look at using Substance Painter with Arnold and 3ds Max.
Again, making use of its ability to produce bitmap outputs specifically for use in the Arnold engine. If you are ready to get to grips with using algorithmic substance-based tool set using the Arnold render inside 3ds Max, let's get going and dive on in.
Substance Painter 2016 Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.