- View Offline
- Streamlining material editor workflow
- Managing XREFs and materials
- Laying out a scene for material testing
- Using the Physical Material
- Controlling highlights with Roughness
- Directing reflections and refractions
- Simulating translucency and scattering
- Building a shading network
- Combining and color correcting maps
- Baking maps such as ambient occlusion
- Procedural mapping with Substance
- Using relief maps: bump, normal, and displacement
Skill Level Intermediate
- [Aaron] Hi, my name is Aaron F. Ross. Welcome to this course on 3ds Max: Advanced Materials. We're going to learn about material techniques for Physically Based Rendering or PBR. It's a new shading model that achieves greater realism with less effort than traditional 3D rendering. In this course, we'll explore the physical material in depth. And we'll see how easy it is to get photo realistic results. Another area of focus in the course is building complex shading networks.
Combining and adjusting maps allows us to achieve more believable, interesting materials. We'll get the most out of procedural maps, such ambient occlusion and substance, and bake those maps out to image files for cross-platform compatibility. Those are just some of the topics in this course designed to give you a firm foundation in advanced shading workflows in 3ds Max.