Author
Released
3/25/2020Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, and subdivision surfaces. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Instructor Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver.
Skill Level Beginner
Duration
Views
- [Aaron F. Ross] 3ds Max is the killer app for design visualization from AutoDesk, but it also excels in media and entertainment. Hi, I'm Aaron F. Ross. To help you get started in Max, I've authored a video course, "3ds Max 2021 Essential Training." In this beginner course, we'll start with the basics of the interface, how to manipulate objects, and navigate in 3D space. For a strong overview of the modeling tools available, we'll employ numerous techniques, such as splines, polygons, and subdivision surfaces. To set the scene, we'll explore core techniques of camera and layout, we'll see how to illuminate our world with photometric lights and natural daylight. No 3D rendering is complete without materials and textures, so we'll bring color to our world using the slate material editor. From there, we'll progress to building hierarchies, simple key frame animation, and finish up by rendering an animation sequence to disc. 3ds Max is a powerful, all-purpose application for digital content creation. Let's begin learning the essentials of 3ds Max 2021.
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Introduction
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Introducing 3ds Max 20211m 15s
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Using the exercise files2m 19s
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1. Getting Started
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Choosing a workspace3m 33s
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Setting preferences4m 30s
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Using project folders3m 36s
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2. 3ds Max Interface
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Customizing a workspace4m 59s
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Rotate and scale objects4m 47s
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Navigating in viewports4m 10s
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Orbit and viewport Undo5m 8s
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Customizing hotkeys5m 11s
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Configuring viewport layouts2m 17s
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3. Scene Layout
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Merging scenes5m 4s
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Introducing snap4m 36s
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Managing display layers3m 43s
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Creating an XREFrecord6m 52s
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4. Spline Modeling
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Creating shapes4m 34s
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Editing Bezier splines5m 17s
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Adding a Bevel modifier4m 37s
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5. Parametric Modeling
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6. Polygon Modeling
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Preparing Boolean operands4m 52s
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Adding edges with QuickSlice6m 57s
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Adding edges with Cut2m 52s
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Using the Modeling ribbon6m 10s
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Detailing a mesh3m 21s
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7. Subdivision Surface Modeling
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Baking subdivisions4m 59s
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8. Camera Techniques
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Enabling Safe Frames5m 11s
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Creating a free camera3m 10s
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9. Lighting
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Creating photometric lights3m 50s
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Adjusting light shape7m 8s
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Using the Light Explorer7m 29s
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Creating a sun and sky8m 23s
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10. Materials
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Managing scene materials6m 5s
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Managing sample slots4m 52s
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Saving a material library4m 44s
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Projecting UVs with UVW Map4m 29s
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Using Real-World Map Size5m 14s
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11. Animation
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Linking objects4m 38s
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12. Rendering
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Choosing a renderer6m 32s
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Choosing render options8m 41s
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Rendering an image sequence5m 11s
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Conclusion
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Next steps1m 20s
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Video: Introducing 3ds Max 2021