AuthorAaron F. Ross
- New viewport display menus
- Using the standalone Asset Library
- Visualizing computational fluid dynamics
- Exporting to Print Studio for 3D printing
- Saving models and animation with the Game Exporter
- Building complex objects with new Booleans
- Modeling and mapping with new TextPlus primitive
- Editing keyframes with new Curve Editor tools
- Applying skin weights with Voxel and Heat Map solvers
- Mapping spline textures with shape maps
- Simulating surfaces with Physical Material
- Rendering with ART
- Rendering in the cloud with A360
Skill Level Intermediate
- Hello, I'm Aaron F. Ross. Welcome to 3ds Mac 2017 New Features. With this year's release of Autodesk 3ds Max we see a welcome change in the look and feel. The interface has been refreshed with all new artwork and icons. And it's also a much more efficient. We have new tools for managing and transferring data. Including the standalone asset library application. In the modeling department, bulions have been redesigned. And we have much better workflows for typography and vector art.
New keyframe tools and the curve editor give us more power to shape animation function curves. Perhaps most importantly the ART rendering engine and physical material make it simple to render photo realistic stills. The 2017 version of 3ds Max holds many gifts for us. So let's open it up and see what's inside.
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. The New 3ds Max Interface
2. Assets and Interoperability
3. Modeling and Animation
4. Materials and Mapping
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