3ds Max 2015 Essential Training

with Aaron F. Ross
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3ds Max 2015 Essential Training
Video duration: 0s 10h 43m Beginner


In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.

Topics include:
  • Navigating the interface and viewports
  • Understanding the Modifier Stack
  • Modeling with polygons and subdivision surfaces
  • Freeform sculpting
  • Modeling with splines and NURBS
  • Linking objects in hierarchies
  • Modeling for motion graphics
  • Framing shots with cameras
  • Creating and editing keyframes
  • Controlling lights and shadows
  • Building materials
  • Texturing with bitmaps and procedurals
  • Painting objects with Viewport Canvas
  • Rendering a sequence
  • Adding special effects with mental ray
3D + Animation
3ds Max


- [Voiceover] Hi, I'm Aaron F. Ross. Welcome to 3ds Max 2015 Essential Training. In this course, we're going to take a broad overview of the most commonly needed features. We'll model different types of objects using a variety of techniques ranging from spline and nervous modeling to polygons and subdivision surfaces. In the realm of animation, we'll see how to construct hierarchies, create and edit keyframes, shape function curves and design constraints. Using a simple studio setup, we'll see how to achieve interesting effects with standard 3ds Max lights.

No scene is complete without materials, so we'll explore the slate material editor for shading and texturing. Finally, we'll take a look at the options for hardware and software rendering, render an animated sequence and apply special effects such as motion blur, indirect illumination with final gather and depth of field. We're covering a lot of ground in 3ds Max 2015 Essential Training.

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