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- Cycling viewports
- Creating a MassFX flow
- Adding buoyancy
- Simulating a crowd with Populate
- Creating perspective lines in Perspective Match
- Adjusting the environment mapping defaults
- Creating image-based light with Skylight
Skill Level Beginner
- [Voiceover] Hi. I'm Adam Crespi and welcome to 3ds Max 2014 New Features. In this course, we'll look at particles in mass effect simulations using M particles and mass effects particle operators. We'll also look at Populate, a new feature in 3ds Max 2014 that lets you add large crowds to scenes. These crowds can work in a flow driven by lanes or stand in idle areas. We'll look at the perspective match, the replacement for the camera match utility that makes it easy and quick to match a camera into a still image by positioning vanishing lines and anchor points.
We'll explore the unified sampling new and mental ray in 2014, and also the image based lighting in the skylight so that we can use images in a skylight to contribute color in a final gather solution. Now let's get started with 3ds Max 2014 New Features.