3ds Max 2013 Essential Training

with Aaron F. Ross
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3ds Max 2013 Essential Training
Video duration: 0s 7h 9m Beginner

Viewers:

The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.

Topics include:
  • Creating primitives
  • Setting units and dimensions
  • Modeling with splines
  • Lofting objects
  • Cloning and grouping objects
  • Using the modifier stack
  • Editing polygon meshes
  • Working with subdivision surfaces
  • Creating NURBS curves and surfaces
  • Building materials
  • Mapping textures
  • Controlling lights and shadows
  • Keyframing animations
  • Rendering a sequence
Subject:
3D + Animation
Software:
3ds Max
Author:

Welcome

- Hi, I'm Aaron F. Ross and I'd like to welcome you to 3ds Max 2013 Essential Training. 3ds Max is a top-tier application for digital content creation. Here are some of the topics we'll be covering in this course. Modeling with polygons, curves and sub-division surfaces, defining shading properties with materials and maps, setting lights, such as spot and omni lights, adjusting camera position and Field of View, animating objects with keyframes and controllers, keyframe editing in the Curve Editor, constructing and animating hierarchies, and final output rendering to an image sequence.

I've been using 3ds Max and it's predecessor 3D Studio since the early 90s and now I'm happy to share my experience with you. So let's dive into 3ds Max 2013 Essential Training.

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