3ds Max 2013 Essential Training
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
- Creating primitives
- Setting units and dimensions
- Modeling with splines
- Lofting objects
- Cloning and grouping objects
- Using the modifier stack
- Editing polygon meshes
- Working with subdivision surfaces
- Creating NURBS curves and surfaces
- Building materials
- Mapping textures
- Controlling lights and shadows
- Keyframing animations
- Rendering a sequence
Hi! I'm Aaron F. Ross and I'd like to welcome you to 3ds Max 2013 Essential Training. 3ds Max is a top-tier application for digital content creation. Here are some of the topics we'll be covering in this course: modeling with polygons, curves, and subdivision surfaces, defining shading properties with materials and maps, setting lights such as spot and omni lights, adjusting camera position and Field of View, animating objects with keyframes and controllers, keyframe editing in the Curve Editor, constructing and animating hierarchies, and final output rendering to an image sequence.
I've been using 3ds Max and its predecessor 3D Studio since the early 90s, and now I'm happy to share my experience with you. So let's dive into 3ds Max 2013 Essential Training.
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