12 Principles of Animation for CG Animators
With David Andrade
Liked by 900 users
Duration: 1h 23m
Skill level: Beginner
Released: 10/24/2016
Course details
The 12 principles of animation underlie everything animators do, from
making movies to video games. These principles are the same regardless of the software you use—2D or 3D, open source or advanced suite. In this course, award-winning animator David Andrade takes traditional student assignments (a bouncing ball and a lowly flour sack) and translates them into digital animations that illustrate each of these principles in detail. He uses Maya and Blender, but the focus in not on software mastery; it's about the techniques, not the tools. Follow along as he introduces the history of character animation and explores each of the 12 principles, from squash and stretch and anticipation to timing and follow-through. Take the challenge exercises to practice what you've learned along the way.
Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
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Mercedes Pacho Gamboa
Mercedes Pacho Gamboa
Training Specialist at Arthrex
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Sarjana Sudibyo
Sarjana Sudibyo
D3 at Astra
Contents
What’s included
- Practice while you learn 1 exercise file
- Test your knowledge 7 quizzes
- Learn on the go Access on tablet and phone