- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
- [Voiceover] Hi, I'm Ryan Kittleson and I'd like to welcome you to Modeling a Character in 3ds Max. In this course, I'll show you how to take advantage of 3ds Max's powerful tools to model a character, get it ready for rigging and texturing, and, above all, how to make one that really looks great. First, I'm going to demonstrate some of the most commonly used tools in character modeling, like Swift Loop and Extrude and how they can be used to build a character. Then I'll show you how to break down your character into bite size pieces for easy modeling like building the head separately from the teeth.
I'll teach you how to refine your models to professional standards. I'm going to model the character one part at a time and show you how these skills and tools apply in practice to create a finished body, hair and clothes of our character. In my years of modeling characters and experience in teaching character modeling, I've come up with this method that is straightforward and easy to follow. So let's get to it with Modeling a Character in 3ds Max.
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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