Author
Released
8/30/2011- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm Ryan Kittleson and I'd like to welcome you to Modeling a Character in 3ds Max. In this course, I'll show you how to take advantage of 3ds Max's powerful tools to model a character, get it ready for rigging and texturing, and, above all, how to make one that really looks great. First, I'm going to demonstrate some of the most commonly used tools in character modeling, like Swift Loop and Extrude and how they can be used to build a character. Then I'll show you how to break down your character into bite size pieces for easy modeling like building the head separately from the teeth.
I'll teach you how to refine your models to professional standards. I'm going to model the character one part at a time and show you how these skills and tools apply in practice to create a finished body, hair and clothes of our character. In my years of modeling characters and experience in teaching character modeling, I've come up with this method that is straightforward and easy to follow. So let's get to it with Modeling a Character in 3ds Max.
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with Deke McClelland156h 54m Intermediate
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Introduction
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Welcome58s
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Using the exercise files2m 16s
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1. Overview of Character Modeling Tools and Skills
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Extruding edges and faces7m 42s
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Using Paint Deform8m 58s
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Working symmetrically5m 32s
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Using TurboSmooth4m 39s
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Setting up the image planes8m 28s
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Exploring edge flow4m 48s
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2. Modeling the Head
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Making the head and neck7m 55s
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Refining the mouth11m 24s
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Shaping the eyes10m 53s
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Building the nose6m 45s
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Crafting the ears6m 9s
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Making the teeth and gums10m 4s
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3. Modeling the Body
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Modeling the upper body9m 45s
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Fleshing out the body9m 22s
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4. Modeling the Hair
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5. Modeling the Clothes
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Modeling the pants7m 16s
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Modeling the belt5m 30s
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Making the belt loops6m 35s
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Creating the shirt9m 33s
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Making the shoes11m 59s
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6. Finishing the Model
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7. UV Mapping
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Refining the UVW layout7m 1s
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Conclusion
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What's next51s
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Video: Welcome