3ds Max 2011 Essential Training
In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
- Getting familiar with the 3ds Max interface
- Creating shapes and splines
- Modeling Loft objects
- Creating motion graphics
- Modeling with polygons and subdivisions
- Modeling with NURBS
- Shading objects with materials and maps
- Setting up camera and scene layout
- Lighting basic scenes
- Animating objects with keyframes
- Editing keyframes in the Curve Editor
- Constructing and animating hierarchies
- Using animation Constraints
- Animating particle systems
- Rendering animations to disk
Hi, I am Aaron F. Ross, and I'd like to welcome you to 3ds Max 2011 Essential Training. 3ds Max is a top-tier application for digital content creation, and it's widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. Here are some of the topics we'll be covering in this course: modeling with polygons, curves, and subdivision surfaces; defining surface properties with materials and maps; setting lights such as spot and omni-lights; adjusting camera position and field of view; animating objects with keyframes; keyframe editing in the Curve Editor; constructing and animating hierarchies; and final output rendering to an image sequence.
I've been a 3ds Max user since its first release in 1996 and now I'm happy to share my experience with you. So let's dive into 3ds Max 2011 Essential Training.
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