3ds Max 2010 New Features
3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Hi! My name is Steve Nelle and I would like to welcome you to 3ds Max 2010 New Features. We are going to be taking a look at some of the terrific new additions to the 3ds Max tool set, features and options that I'm sure you will be able to apply to your projects right away. Whether you are a seasoned vet or brand new to the game of 3D. In addition to testing out the new look interface, we are going to have an opportunity to delve into a wide range of new improvements. Everything from Updated Scene Management and View Port Shading controls to some cool new tools specific to materials and rendering and sound and using the Character Studio biped.
We will also be taking a look at what many feel is one of the most exciting additions to the 3ds Max modeling arts in quite some time and that's the Graphite Modeling Ribbon, a truly new innovation in both concept and design that's bound to change the way you work when building models for your scene. A healthy dose of brand new stuff that will certainly leave you smiling when using 3ds Max. Now, let's get started with 3ds Max 2010 New Features.
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