A tough area to tackle inside the B2M3 application is the use of photographs that have obvious patterns in them. This video teaches how to work with the patterns inside B2M3 rather than fighting against them, and how they can still produce usable results for the arch viz presentations.
- [Instructor] As mentioned, although not looking … to give a really detailed breakdown … of using Bitmap2Material here, … I do think that if we are really … a texture artist as such, then something … that could potentially cause us … lots of frustration when using this approach … to material creation will come when using … photos that have patterns in them. … Sort of things like carpets, tiles, brick walls and so on. … Again, I have applied Tessellation Displacement … to the material that we are using here, … and set the Camera View Resolution to 1080, … so that we can get a good look at the end result. … We will be using Substance Designer here, … so as to be able to show a few tips in this regard. … And so, let's make sure the BtoM3.sbsar file … that we are using, is pointing … to the correct directory on our computer. … And then, double-click the node … if needed, in order to view its output. … If we hook up our texture map now, … we can see that the image that we are using … has a clear and distinct pattern to it, …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
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Unreal: Introduction to Lighting
with Craig Barr1h 39m Intermediate -
Unreal: Substance Designer Workflow
with Scott Pagano2h 5m Intermediate -
Unreal: Blueprint
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Unreal Engine: ArchViz Design Techniques
with Simon Manning52m 50s Intermediate
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Introduction
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1. Important Workflow Considerations
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Why texture procedurally?2m 45s
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2. Building Materials Inside Unreal
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Creating a new Material3m 10s
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Setting up the base colour4m 26s
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Adding the roughness3m 46s
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Blending the normal maps2m 48s
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3. Using Substance Source and Share with Unreal
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Using Substance Share2m 43s
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4. Putting Bitmap 2 Material to Good Use
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Working with patterns in B2M2m 41s
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5. Benifits of Procedural Texturing
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Creating tileability2m 52s
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Conclusion
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Next steps50s
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Video: Working with patterns in B2M