In this video, learn the production elements to watch for when you design 2D hand-drawn characters.
[Instructor]- 2D drawn puppets are the fastest and easiest to create. Let's take a look at a couple of things to watch for as you're creating your 2D drawn puppet. (upbeat music) I actually like to build my puppet in the actual layers the way character animator wants to read it. So for instance, once again I have in Photoshop, and this will work the same way if you work in Illustrator, you create your first folder, the name of your puppet, open that up and you'll see many other folders.
So we've got the Head layer, I'll turn that off, see the head disappears and we have the body layer, which includes the arms and the legs. Now in this one you'll see I have a layer called Touch Face. Now Touch Face is this arm. Now as you can see, this arm, the layer is in front of the face. That's important because I need this arm to bend around and be able to touch his face. Whereas the arms that are on the body, if I move the body layer up, notice the arms on the body are behind the head.
So I can handle the rigging and the triggers in Character Animator so that when I want that one arm, the touch face arm, it will be able to move in front of the face. So let's turn off the body for a moment, let's take a look at the head. So I would start with just the shape of the head. Let's zoom in on this. Now I drew the ears separately on lower layers, so that if I want to make it look like the head is rotating I can move one ear in and the other ear out just a little bit and then vise versa.
Then I drop the nose on top. Then I have the various mouths. And I'll open this up so we can see it as we had before, all the mouths here I had fit within darker skin area on the face. So I'm not doing jaw replacement, I'm just adding a very very simple mouth. So this is very very quick to do especially if you start getting into multiple angles on the head, it's much faster to be able to work it this way. Now, if you want to do a much more detailed 2D drawing it can be as complex as you would like it to be.
We're just using as a sample here, very simplistic puppet design. Let's take a look at the eyes. So I've got my eyeball, which is the tracking area where the pupil will fit in, and then the pupil is in there as a separate layer so it will move around. And notice once again, I put the plus in front of left pupil so it will float freely within the eye. Then I drew in my blinks. I'm going to turn off the eyes, let's turn on the blink.
So notice I have two different ones so the first blink here is where its halfway covered and the number two is fully closed. So what this does is this allows me to add a cycle when I'm in Character Animator I'm doing the rigging. I would take Blink, I would add a cycle to it so whenever I would blink, or if I would put a keyboard trigger to it, it would flash between one and two, and then back open all the way again. So that just allows us to have a really nice animated blink so it just doesn't flash on and off.
So I would draw those on separate layers again, very quick and easy, then I would draw my different eyebrows, and I could actually have each eyebrow in a folder and have various shapes of those eyebrows as well, that I could trigger back and forth. Now the hair, I did each piece of hair as a separate layer. And I did it this way so that each one could be affected by gravity and the dangles separately. So this keeps your puppet alive. As your head is moving around you'll see in the final puppet the hair just kind of bobs up and down, all independently.
So this is one of the things as you're planning your puppet to figure out ahead of time. Now you'll see I have something here called Fire Glow. So what Fire Glow is, there's an animation of this bottle with a flame coming out of it. And when we did that I wanted to have a glow on the face. Now I could just have a single image as you see right here, but I wanted it to look like it was flickering. So I have a cycle of three different glows, so it would seem to flicker and move around.
So once again, I would set the Fire Glow affect on his face to trigger the same time as the flames on top of the bottle, and they would cycle and I would set the cycle to be continuous. And then bottle, this is a prop, that I would have my character reach for. So I have a bottle that's drawn here, so when he reaches for it, I actually have it set up where he can grab it. So one of the tricks there is, in order to grab it, I'll come down to my body, let's turn the body on, his character's right arm, which is this one here, I have various different things I can have this arm do.
So reaching out for the bottle, notice his hand animates up to that position, and then one of them, he's holding the bottle. When you're doing 2D drawn animation, there's another thing I also want you to pay attention to. That is, some animation movements don't reverse very well, so for instance, under right arm, so I wanted his hand to come up into a very very fast, so you've got this blurred hand up into the wave. So then one of the things that you can set up in Character Animator is to have a cycle reverse when you hit your keyboard trigger again.
So that then means that next drawing would be this, of the hand going down, of course that's kind of opposite, that arm, and then back down to hanging again. That doesn't reverse very well. However, it moves so fast that just the streaking alone does make a difference. However, if you have an extreme type of motion, you may need to animate the motion going one way and the motion coming back once again if it doesn't reverse very well. Drawing the various pieces of your puppet directly into either Photoshop or Illustrator and putting the drawings into properly named layers that the character animator can read, makes the process of creating your puppets fast and efficient.
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery