From the course: Virtual & Augmented Reality for 3D
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Working with actors in UE4 VR editor
From the course: Virtual & Augmented Reality for 3D
Working with actors in UE4 VR editor
- [Instructor] Working with objects in the VR Editor in Unreal Engine 4, is very easy; it's very intuitive. Here I'm just going to zoom in to an object based on my selection, by using the side grip and the trigger. And now we have this simple little cube. Well it's very easy to work with. Using my controllers here on my Vive, I can grab an object with one controller, if I want. And I'm just using the simple trigger here, pointing at the object and moving it or transforming it around in space. But I could also do something cool. With both controllers, I can simultaneously pull the trigger and pull the controllers apart or together to scale in or out. I can also rotate the object around. These are the same motions as manipulating or navigating around the environment actually, working with your controllers to rotate or scale it. But I can also access specific gizmos to transform, rotate or scale the object as well. If I want to arbitrarily move it around within the environment, in this…
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The VR template in Unreal Engine 44m 41s
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Optimizing textures and materials for VR5m 42s
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VR performance tips7m 32s
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Simple objects for rapid VR room scale9m 3s
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Optimizing geometry load for VR scenes4m 51s
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UE4 VR editor overview2m 35s
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Tips and tricks for lighting in VR4m 43s
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Tips to minimize VR sickness4m 26s
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UE4 VR editor setup and navigation5m 57s
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3D asset libraries for VR/AR projects6m 49s
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Working with actors in UE4 VR editor5m 6s
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Tips: VR development best practices5m
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Unreal Engine 4 VR Editor: Windows and controls4m 18s
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Foveated rendering11m 20s
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Immersive realities8m 21s
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Refresh rate3m 47s
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Top seven VR designer terms6m 20s
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Benchmarking7m 48s
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Design apps4m 52s
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VR education10m 17s
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First-time VR tips8m 5s
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VR/AR Audio4m 32s
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