Using photographic bitmaps is a quick way to texture the arch viz presentations, however, the old adage of garbage in, garbage out still applies. This video discusses a few key points to keep in mind that will ensure photographs work as well as they can inside the Bitmap2Material application.
- [Instructor] Bitmap2Material, an application developed … by the team at Allegorithmic, … lets artists use an input image such as a photograph … to create a whole bunch of control maps for a material. … So base color, roughness, metalness, and so on. … There are a few similar programs on the market, … and so if you use or would prefer to use one of those, … don't worry, as the principles that we will cover here … are exactly the same for each of them, … and so can be applied in those applications as well. … Now whilst there are lots of controls and parameters … that can be used in Bitmap2Material 3 in order to … try and make our input image as usable as possible, … it does have to be said that starting with a good photo … at the beginning can save us both time and effort … when it comes to creating a good looking material. … And so what we want to do here is cover a few quick tips … that can hopefully help us do just that. … Firstly then, where at all possible, … we will want to avoid having any kind of …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
Related Courses
-
Unreal: Introduction to Lighting
with Craig Barr1h 39m Intermediate -
Unreal: Substance Designer Workflow
with Scott Pagano2h 5m Intermediate -
Unreal: Blueprint
with Scott Pagano1h 51m Intermediate -
Unreal Engine: ArchViz Design Techniques
with Simon Manning52m 50s Intermediate
-
Introduction
-
1. Important Workflow Considerations
-
Why texture procedurally?2m 45s
-
2. Building Materials Inside Unreal
-
Creating a new Material3m 10s
-
Setting up the base colour4m 26s
-
Adding the roughness3m 46s
-
Blending the normal maps2m 48s
-
3. Using Substance Source and Share with Unreal
-
Using Substance Share2m 43s
-
4. Putting Bitmap 2 Material to Good Use
-
Working with patterns in B2M2m 41s
-
5. Benifits of Procedural Texturing
-
Creating tileability2m 52s
-
Conclusion
-
Next steps50s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: What makes a good starting photo?