Join Craig Barr for an in-depth discussion in this video VR performance tips, part of Virtual & Augmented Reality for 3D Weekly.
- [Instructor] Let's take a look at some performance tips…when it comes to developing for virtual reality.…One of the basic things, when working with a VR project,…is to keep in mind things like cameras.…And, you want to keep the camera simple,…and let the viewer have control.…And this is where you really want to avoid things like…camera effects, or cinematic effects.…Things that can make a viewer uncomfortable,…and affect the overall performance of your project.…In that sense, that if the viewer doesn't enjoy it,…the project is going to fail.…
So, keep the camera simple.…And, also in the sense of the physical sense…of what's happening in your project,…bogging it down with things like other effects,…or you know, expressions,…or anything on there, a cinematic effect for example.…These can be costly in a scene to begin with.…And often, a lot of those cinematic effects…don't translate over to virtual reality that well either.…So, keep the camera simple.…Let the viewer have the control to enjoy the VR experience…
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.