From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Using wild plants in the background
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Using wild plants in the background
- [Instructor] For the background, we could have used trees to populate the scene, and it would have brought a good variety to the scene, but the reason I am avoiding trees is that the aim of this course is to create a scene using only Megascan assets. And currently, there are no trees available in Megascan's library. So, what we can do is that we will use some large plants to populate the scene and cover the background, and bring more variety to the scene. And the way I'm going to do is that I have this crown beard plant that I have imported, and let me just quickly show you how this plants look like. And we're going to place these plants in the background, and I'm going to use the foliage panel once again. So, make sure everything is deselected, and I'm going to select these varieties of crown beard plants and drag and drop them in the foliage panel. And I will select all these newly added plants, and repeat the same…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Adding the first layer of the grass4m 27s
-
(Locked)
Adding variation to the grass5m 11s
-
(Locked)
Placing English ivy on house structure6m 25s
-
Populating the flowering bed5m 22s
-
(Locked)
Using wild plants in the background4m 15s
-
(Locked)
Understanding and using decals5m 24s
-
(Locked)
Understanding and using atlases7m 18s
-
(Locked)
Creating blend material3m 47s
-
(Locked)
Using blend material6m 15s
-
(Locked)
Summary of chapter 32m 26s
-
(Locked)
-
-