From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Using wild plants in the background

Using wild plants in the background

From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Using wild plants in the background

- [Instructor] For the background, we could have used trees to populate the scene, and it would have brought a good variety to the scene, but the reason I am avoiding trees is that the aim of this course is to create a scene using only Megascan assets. And currently, there are no trees available in Megascan's library. So, what we can do is that we will use some large plants to populate the scene and cover the background, and bring more variety to the scene. And the way I'm going to do is that I have this crown beard plant that I have imported, and let me just quickly show you how this plants look like. And we're going to place these plants in the background, and I'm going to use the foliage panel once again. So, make sure everything is deselected, and I'm going to select these varieties of crown beard plants and drag and drop them in the foliage panel. And I will select all these newly added plants, and repeat the same…

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