From the course: Unreal Engine: Lunchtime Lessons
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Using blueprint brushes for landscapes - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Using blueprint brushes for landscapes
- [George] Hi, I'm George Maestri, one of the nice new features in Unreal 4.25 is the addition of a lot of new landscape sculpting tools. Now, these are called blueprint brushes, and we're going to take a look at those. So first thing we need to do is create a landscape. So let's go into modes landscape, and it immediately brings us into create landscape. So I'm just going to create new, we don't need edit layers at this point. So let's just keep those off. And then for the material, I'm going to select ground, which is basically just a dirt material. And then let's just leave everything else at default, hit Create. And here we have our landscape. So I'm going to zoom out so we can see what we're doing. And when we create this, notice how we get this nice series of tabs underneath our main menu, and we're going to be working with the sculpt tab but we have one to manage so we can add and delete parts of landscapes. We…
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Using the Variant Manager5m 45s
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Interfaces using the Variant Manager7m 1s
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New interface features in 4.252m 21s
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Creating material layers6m 55s
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Painting layered materials6m 57s
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Adjusting lights with a slider5m 29s
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Using blueprint brushes for landscapes5m 58s
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Creating landscape features with splines4m 46s
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Brushed metal using anisotropy5m 43s
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Physically based translucency5m 11s
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Lidar point clouds6m 5s
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Creating swatches using color themes3m 24s
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Creating neutral lighting1m 50s
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