From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Using blend material
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Using blend material
- [Instructor] Now that we have created the blank material, we need to understand how the blank material actually works. In order to do that, I will just select my pavement blank material which I recently created by combining three different materials on top of this surface over here. And in order to use a blank material, I will have to go to my Paint tab and I will be mainly using these three channels, RTB, for painting the materials. Now, how would I know which material is in the red slot, in the red channel, which one is green, and which one is in blue? So blue will always be the water channel or the liquid channel and there will be one material which will be the base and the other two will be in red and the green slots. So, if I need to know that, I will double-click on my pavement material to bring the options. Now, the base material is my forest material like a set and all the respective textures are basically…
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Contents
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Adding the first layer of the grass4m 27s
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Adding variation to the grass5m 11s
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Placing English ivy on house structure6m 25s
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Populating the flowering bed5m 22s
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Using wild plants in the background4m 15s
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Understanding and using decals5m 24s
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Understanding and using atlases7m 18s
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Creating blend material3m 47s
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Using blend material6m 15s
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Summary of chapter 32m 26s
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