A third way to use the B2M3 plugin is by having it run directly inside Unreal Engine. This video discusses the pros and cons of doing so, such as ease of use, direct in-game feedback, and more.
- [Instructor] Having seen how useful … Bitmap two material can be when used inside … the substance designer application. … Time now to see it in action … inside a real time engine … given that we may not want to have to jump … between multiple applications … in order to create our texture. … That engine in this instance being Unreal. … Just as with designer then … we will need to pull the dart SBSAR file into Unreal … and so to do this we will need … either an open explorer window … or to click the import button … inside Unreal's content browser … and then navigate to the Bitmap two material three … install folder. … We will need to place the dart SBSAR file … into the content browser … and at the same time make sure that … a material is created automatically … so that we don't have to do this manually. … Lets also bring in our texture file … which we can't actually just drag in as we might expect. … Instead we need to let Unreal first of all … know what our image is going to be used for. …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
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Introduction
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1. Important Workflow Considerations
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Why texture procedurally?2m 45s
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2. Building Materials Inside Unreal
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Creating a new Material3m 10s
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Setting up the base colour4m 26s
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Adding the roughness3m 46s
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Blending the normal maps2m 48s
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3. Using Substance Source and Share with Unreal
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Using Substance Share2m 43s
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4. Putting Bitmap 2 Material to Good Use
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Working with patterns in B2M2m 41s
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5. Benifits of Procedural Texturing
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Creating tileability2m 52s
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Conclusion
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Next steps50s
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Video: Using B2M inside the Unreal Engine