The Substance Library is a great resource for a wide variety of materials. George shows how to access this library directly from within 3ds Max using the 3ds Max Asset Library extension.
- [Instructor] Another way to access Substance materials … is through 3ds Max's Asset Library. … Now, if you don't have this installed, … you can get it through the Autodesk App Store. … So, if you go to apps.autodesk.com … and do a search for 3ds Max Asset Library, … you should get a page that looks something like this. … So go ahead and download and install it … if you haven't already. … Now when you install it, it comes up … as a separate program. … So here I have it on my desktop. … So if you load this up, you'll see we have … all sorts of content available. … We have CGTrader, and because we installed … the Substance plugin, we also have Substance Source. … And so this allows me to find whatever type … of material I want. … So for example, if I have Camouflage Military … or Ceramic Tiles, and so on. … So all of these are available. … Now, a lot of these are actually purchasable, … and so if you have Autodesk credits, … each one of these typically costs one credit. … Now, this is a great way to get really rich …
Author
Released
3/6/2019- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
Duration
Views
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Introduction
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1. Furnish the Interior
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Third-party model libraries3m 58s
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Model your own objects1m 22s
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UV mapping objects3m 8s
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Preview rendered materials6m 57s
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2. Basic Materials
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Create basic V-Ray materials5m 49s
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Use physical materials5m 34s
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Create metallic surfaces5m 41s
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Create stainless steel5m 11s
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Work with palette textures5m 10s
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Create rough wood4m 48s
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3. Create Materials in Substance
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4. Substance Workflow
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Adjust the V-Ray material5m 17s
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5. Use Substance to Create Bitmaps
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Conclusion
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Next steps23s
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Video: Using the 3ds Max Asset Library