From the course: Unreal Engine: Lunchtime Lessons

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Raytracing via post-production volumes

Raytracing via post-production volumes - Unreal Engine Tutorial

From the course: Unreal Engine: Lunchtime Lessons

Raytracing via post-production volumes

- [George] Hi, I'm George Maestri. Invideo Road Tracing works really well with Unreal. Now last week I told you how to set it up, but now we're going to control it very precisely, and we're going to do that using what's called a Post-Process Volume. Now you've probably use these before, it's found under Volumes Post Process Volume, and all we have to do is just dragged one into the scene, and when we do, we can now control a lot of different things about our scene. Now Post-Process Volumes are used for things such as lenses, color grading, and so on, but we also have rendering features, and specifically Ray Tracing features that we can use. Now before I do this, I'm actually going to select the Post-Process Volume settings roll out. We want to make sure that this is click to infinite. Now when your drag Post-Process Volume in, it's actually just a box, and so you can control anything that's within the box or if…

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