From the course: Unreal Engine: Lunchtime Lessons
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Raytracing via post-production volumes - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Raytracing via post-production volumes
- [George] Hi, I'm George Maestri. Invideo Road Tracing works really well with Unreal. Now last week I told you how to set it up, but now we're going to control it very precisely, and we're going to do that using what's called a Post-Process Volume. Now you've probably use these before, it's found under Volumes Post Process Volume, and all we have to do is just dragged one into the scene, and when we do, we can now control a lot of different things about our scene. Now Post-Process Volumes are used for things such as lenses, color grading, and so on, but we also have rendering features, and specifically Ray Tracing features that we can use. Now before I do this, I'm actually going to select the Post-Process Volume settings roll out. We want to make sure that this is click to infinite. Now when your drag Post-Process Volume in, it's actually just a box, and so you can control anything that's within the box or if…
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Contents
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Set up raytracing in Unreal 4.22.32m 44s
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Raytracing via post-production volumes4m 17s
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Use rect lights for raytracing3m 54s
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Open a door automatically5m 10s
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Create blob shadows4m 42s
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Use capsule shadows on large objects5m 6s
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Create glass materials5m 43s
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Understanding the Material Analyzer2m 40s
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Create material functions3m 45s
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Interact using key commands6m 1s
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Create a simple main menu5m 59s
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Add pop-up menus4m 58s
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Switch between materials4m 59s
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