V-Ray can use several different material types, including the 3ds Max Physical Material. Understand how this particular material fits into a V-Ray pipeline and explore the use of the Physical Material presets to quickly create common materials such as metal and stone.
- [Instructor] Another way to create materials for V-Ray … is to use 3ds Max's own physical materials. … Now, these have some advantages in that, … the physical material can be used … for other types of renderers, … but it also has some very nice presets that you can use. … So let's start of with something simple. … Let's start off with the faucet for the sink. … I'm going to go into my Compact Material Editor, … and let's start with an IPR. … So I'm going to fire up an IPR here, … and, you can see, I have the faucet here rendered. … Now, for this, we actually want a metallic material. … Now I can create something from scratch using V-Ray, … but in this case, I'm going to select an empty slot here, … and let's go into a physical material. … Let's go ahead and change that over … from a standard to physical. … And then, if we scroll through our physical materials, … you see we have a lot of controls here, … and some of which are very similar to V-Ray, … but also, up here, we have some very nice presets. …
Author
Released
3/6/2019- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
Duration
Views
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Introduction
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1. Furnish the Interior
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Third-party model libraries3m 58s
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Model your own objects1m 22s
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UV mapping objects3m 8s
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Preview rendered materials6m 57s
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2. Basic Materials
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Create basic V-Ray materials5m 49s
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Use physical materials5m 34s
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Create metallic surfaces5m 41s
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Create stainless steel5m 11s
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Work with palette textures5m 10s
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Create rough wood4m 48s
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3. Create Materials in Substance
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4. Substance Workflow
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Adjust the V-Ray material5m 17s
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5. Use Substance to Create Bitmaps
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Conclusion
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Next steps23s
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Video: Use physical materials