From the course: Unreal Engine: Lunchtime Lessons
Unlock this course with a free trial
Join today to access over 22,700 courses taught by industry experts.
Use parameters to adjust materials - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Use parameters to adjust materials
- [Instructor] When we work in Unreal there are many times when we'll have to fine-tune and adjust our materials. We can make that a little bit easier using what are called parameters. I'm George Mastry and today we'll take a look at adding parameters to materials. So here I have a simple scene with a simple object and a simple material. Now if we go into our Materials folder you'll see it's called BasicMaterial. If I double-click on that you'll see that this material basically just has some simple constants plugged into the main parameters of the material. So we have Color, Metallic, Specular, and Roughness. And all of these are constants. So if I wanted to say change the color all I would have to do is click on this Color value and you'll see we have this constant. If I take a look at changing that, let's say I wanted to change it to a darker blue or something like that, you can see that it changes in the material, but it doesn't change in the scene. It only changes once I hit Save.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Animated water material5m 27s
-
(Locked)
Use vertex painting for groundcover6m
-
(Locked)
Set up geometry for vertex painting3m 34s
-
(Locked)
Optimize textures with channel packing5m 2s
-
(Locked)
Color grading scenes using LUTs5m 52s
-
(Locked)
Add ambient sound4m 33s
-
(Locked)
Consistent light exposure via Datasmith3m 30s
-
(Locked)
Use the Datasmith Attributes Modifier in 3ds Max3m 36s
-
(Locked)
Import real-world terrain into Unreal5m 12s
-
(Locked)
Use parameters to adjust materials3m 29s
-
(Locked)
Light linking using Lighting Channels3m 54s
-
(Locked)
Create a gobo using Light Functions3m 39s
-
(Locked)
-
-
-
-