In this video, learn how to create, name, and use pre-animated cycles of animation.
- Animation cycles include any movement that repeats itself, and that can be really handy in animation. (upbeat instrumental music) Cycles are a series of images that can repeat endlessly, or will cycle from one position to another. So, look for opportunities to add cycles into your puppets. Let's take a look at a couple of examples. So, one of the cycles right here, is of the flames that you see coming out of the top of that little bottle right there. So, let's go into our rig mode and see how that was setup.
And I have the flames attached to the hand that's holding them, the hand and the bottle. There's six images of the flames. We'll turn this on, so you can see them. Okay, there's one flame, there's another. So, it's just a cycle. They're slightly different, and it goes from one to the last, and then the sixth one then leads into the first. So, in this case, these six will cycle over and over and over. Another type of cycle is going from one position to another. So, for instance, the wave.
So, let's go into Record, let's see what happens here. I have a trigger already set up for doing the wave. It's hitting the W key. So, we have the starting position on his right hand, our left side, but his right hand, and then the arm being up, you're going to want to click W. Now, you'll see there's a couple extra drawings in here. There's a streak of the arm going up, there's a streak to the finish position, and the finish position is back behind it. Well, this doesn't look very good, because we see all of them. Well, all the drawings show up, because we haven't added cycle to it yet.
So, let's go back to rig and we'll add cycle to this. Show you how simple it is. So, I'm going to select the group, wave. I'm going to come over here to behaviors. Add a behavior. I'm going to add cycle layers. We have a few options here. I want them to go from top to bottom. So, top one, to the bottom on number three. I want to go pretty fast for when he raises his hand, so I do want them advancing every frame. Only when it's triggered. I do want to hold on the last layer, so that his hand doesn't just shoot up and back down, and I want to forward and reverse.
Meaning, I want to see the same artwork when his hand goes back down. So it's smooth going both directions. So, let's go back to Record. So now, let's see what happens when I hit the W key. Look how nice and smooth that is. I'll hit it again, and it streaks back down. So that's a cycle. So it smooths the image rather than just popping from that position into the finished position, see a few drawings in between. The more drawings you have, the slower and or smoother it'll move. Now, you can actually do this for an entire body as well.
So let's take a look at example. So, here we have the Wonder boy. And this is one of the free downloads from Adobe. Again, when you go to Start, and then See More, you'll see it on the list there. Go back to Record. So here, for his walk cycle, if I hold down the W, he walks. And then when I let go, he'll stop automatically. So this is a cycle. Now, it's kind of bland, 'cause it's just a general walk. Nothing's really moving or bobbing on it.
But this is where it's really great. Even though this is a complete cycle, so it's probably about eight drawings. But I can make it look totally different by moving my head around, and of course it's doing the real-time lip sync, but now it has weight and more character to it where it's going to be tracking with me. So, you can adjust and customize something that's preset simply by using the tracking that's in your body. You could do the same thing by putting a dragger, and drag the body around, and move 'em a little bit as well.
So, if we want to look at the walk cycle, it's eight different drawings for his walk cycle. Using cycles adds a smoothness to linear motions and then endless animation when they cycle continuously. This is fun. (fast-paced instrumental music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.