From the course: Virtual & Augmented Reality for 3D

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Unreal Engine 4 VR Editor: Windows and controls

Unreal Engine 4 VR Editor: Windows and controls

From the course: Virtual & Augmented Reality for 3D

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Unreal Engine 4 VR Editor: Windows and controls

- [Instructor] Let's take a look at how we can work with the usual windows and controls that we're familiar with in Unreal, in the VR editor. With the vive control, simply tap the thumbpad, and this is going to bring up all of the usual panels and windows that we're used to in Unreal. You can see that if I point the -- if I pull the trigger, pointing at the little panel at the bottom of each window, I can actually manipulate these around. I can move them around in space, and I can push them away, or actually pull them towards me as well, if I want to zoom in or focus on a specific area. I can also work with two controllers at once. One moving the window around and one surfing or navigating the panel, and the parameters within that panel, as well. In working with these menu sets, these attributes, these panels within Unreal, it's very familiar, it's very much the same way that you would operate with a mouse in Unreal, and this is that you can navigate around in the same way. The…

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