From the course: Virtual & Augmented Reality for 3D
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Unreal Engine 4 VR Editor: Windows and controls
From the course: Virtual & Augmented Reality for 3D
Unreal Engine 4 VR Editor: Windows and controls
- [Instructor] Let's take a look at how we can work with the usual windows and controls that we're familiar with in Unreal, in the VR editor. With the vive control, simply tap the thumbpad, and this is going to bring up all of the usual panels and windows that we're used to in Unreal. You can see that if I point the -- if I pull the trigger, pointing at the little panel at the bottom of each window, I can actually manipulate these around. I can move them around in space, and I can push them away, or actually pull them towards me as well, if I want to zoom in or focus on a specific area. I can also work with two controllers at once. One moving the window around and one surfing or navigating the panel, and the parameters within that panel, as well. In working with these menu sets, these attributes, these panels within Unreal, it's very familiar, it's very much the same way that you would operate with a mouse in Unreal, and this is that you can navigate around in the same way. The…
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The VR template in Unreal Engine 44m 41s
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Optimizing textures and materials for VR5m 42s
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VR performance tips7m 32s
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Simple objects for rapid VR room scale9m 3s
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Optimizing geometry load for VR scenes4m 51s
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UE4 VR editor overview2m 35s
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Tips and tricks for lighting in VR4m 43s
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Tips to minimize VR sickness4m 26s
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UE4 VR editor setup and navigation5m 57s
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3D asset libraries for VR/AR projects6m 49s
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Working with actors in UE4 VR editor5m 6s
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Tips: VR development best practices5m
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Unreal Engine 4 VR Editor: Windows and controls4m 18s
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Foveated rendering11m 20s
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Immersive realities8m 21s
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Refresh rate3m 47s
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Top seven VR designer terms6m 20s
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Benchmarking7m 48s
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Design apps4m 52s
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VR education10m 17s
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First-time VR tips8m 5s
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VR/AR Audio4m 32s
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