For mobile AR to be useful, you need to interact with it. Discover some of the fundamental methods of interacting with mobile AR content.
- [Narrator] It is important to understand what we will be interacting with, and how those interactions happen. As mentioned before, Mobile AR is all about point cloud data and its derived geometry. These tools help us understand the world and what is being displayed through the camera. In this case, we will be inserting A jet engine. So the primary thing we're going to be In both cases, we'll be using a concept called recasting. In this case, we'll be shooting a ray from where the user touches the screen. This is done by getting the screen position of the touch, and translating it through the camera to world space coordinates. line to plane intersection calculations. This simple concept provides the basis for all of our AR interactions. AR also works in sessions. Every time you start your application up, and recalculate the space. this is not enough for AR accuracy. but not your surroundings. Surroundings also change, and because of that, AR needs to be constantly scanning. every time it sees it, which will be multiple times a second. It is also one of the reasons why object permanence is such a hard problem in this space. The last concept we're going to touch on here is feature or reference points. Feature points are highly detailed and unique points that the system has a good chance to recognize. This is used to help orientate the device by having things it recognizes throughout the session. It also is a method to help anchor data in the area of persistence, but iOS AR Kit currently has a pretty good implementation. But as of this recording, not currently available I wouldn't worry, however. that will keep us busy making a fantastic application.
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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