Learn how the Relative to Parent option inside the Designer application works, what it is linked to, and why it is important to understand when creating textures procedurally.
- If it is that we have decided to use Substance files … inside Unreal for our materials, … then a concept that we will need … to have firmly locked down in our minds is the fact … that Designer actually has two size modes. … The first, and default option, being relative to parent. … The obvious question though, is what does this mean? … And how does it effect our material? … Well, essentially the size modes will use … either the application … that a Substance file is imported into … or the graph in Substance Designer itself … in order to determine a starting resolution. … So, if we go ahead and create a new Substance … graph here, we see that we have access to a size … mode dropdown that is, as noted, set by default … to relative to parent. … Meaning, our Substance is going to be looking … to the application that it is sitting inside of … in order to determine the start size or resolution … that it should be using. … For example, here we have Unreal open and if we have … an explorer window that has our Substance folder …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
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Unreal: Introduction to Lighting
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Unreal: Substance Designer Workflow
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Unreal: Blueprint
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Unreal Engine: ArchViz Design Techniques
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Introduction
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1. Important Workflow Considerations
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Why texture procedurally?2m 45s
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2. Building Materials Inside Unreal
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Creating a new Material3m 10s
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Setting up the base colour4m 26s
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Adding the roughness3m 46s
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Blending the normal maps2m 48s
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3. Using Substance Source and Share with Unreal
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Using Substance Share2m 43s
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4. Putting Bitmap 2 Material to Good Use
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Working with patterns in B2M2m 41s
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5. Benifits of Procedural Texturing
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Creating tileability2m 52s
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Conclusion
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Next steps50s
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Video: Understanding the Relative to Parent option